With co-op gameplay comes the incapacitated state, complete with a revival system we have seen across every co-op shooter. They have added a lobby for players to suit up before a mission, check their fake email on a web terminal, as well as read a wiki which houses the only reference to the Black Ops storyline. Up to four players can participate across the campaign’s 11 levels.
The co-op experience in Black Ops 3 is decent, between the campaign and zombie modes there is tons to do. I’m going to focus heavily on the co-op portions of the game as it is our niche here on the site and there are dozens of other editorial teams who have already focused on the competitive modes. The campaign itself has its own high score training missions, the zombies mode has been buffed, and the multiplayer hosts a multitude of game modes where you can shoot people in the head.
The Call of Duty package this year is huge there are tons of modes to navigate through various menus. Treyarch, the stronger team in my eyes, has the reigns this game and has created an interesting universe in Black Ops 3. The whole Call of Duty experience seems disjointed, when it should be a slick machine by now.
This results in an uneven experience from game to game with slight changes in the campaign structure, weapon feel, and character movement. It is one of the largest franchises of the past decade, yet it bounces back and forth between development studios with each installment into the series. The Call of Duty franchise has been a weird entity in my eyes.